HCI and User Experience Research

“Poets say science takes away from the beauty of the stars - mere globs of gas atoms. I too can see the stars on a desert night, and feel them. But do I see less or more?”

Richard Feynman,1988

Sense of Place in Dematerialized World

Summary

The video you’re watching captures participant feedback on the VR environment they experienced during the study. This experiment was designed to address one central question: What are the criteria for creating a true sense of place in a virtual environment?
In the following section, you can explore the research methods and data analysis; blending user feedback, behavioral observation, and physiological measurements, to uncover the sensory and psychological cues that shape presence and trust in virtual worlds.

Sense of Presence

in Telepresence Communication

Summary

This study explored how to design remote communication systems that go beyond video calls, enabling people to feel each other’s presence across distance. Through iterative prototyping, we tested scenarios such as two individuals watching their favorite sports game from separate locations. We captured their physiological signals (GSR, HRV), translated them into interactive audio and visual feedback, and projected these into each other’s environments.

The research combined mixed-methods UX (interviews, behavioral analysis, journey mapping) with human-centered design to investigate how such multisensory feedback can enhance emotional engagement and strengthen the sense of presence in dematerialized communication spaces.

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UX | Product Design

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Architecture | Computational Design